I might not normally think to do something like this since it is hard to imagine anyone really cares what I think, but I need a good excuse to keep blogging every couple of days. So here I go.
- Race (Elf, Dwarf, Halfling) as a class? Yes or no?
- Do demi-humans have souls?
Yes (odd question)
- Ascending or descending armor class?
- Demi-human level limits?
Yes (dwarf clerics are NPCs)
- Should thief be a class?
- Do characters get non-weapon skills?
This is a tough one, surprisingly. My inclination is Hell No (after years of 3.5 & Pathfinder), but actually, I like the idea for certain things. What things? I’m working on that. I guess things that do not replace poor role playing? I’ll get back to you on this one.
- Are magic-users more powerful than fighters (and, if yes, what level do they take the lead)?
Another difficult question. If by powerful you mean more effective in a combat situation, then I guess the answer is yes, and it pretty much starts immediately (Sleep). However, in looking a bit deeper, you have to say maybe. Wizards and their kind are always vulnerable (no armor and low hps) and limited in their versatility (fireball doesn’t help much against a fire elemental).
- Do you use alignment languages?
No (never did, but thieves and druids have their own secret languages)
- XP for gold, or XP for objectives (thieves disarming traps, etc…)?
Both actually, leaning more heavily on the latter.
- Which is the best edition; ODD, Holmes, Moldvay, Mentzer, Rules Cyclopedia, 1E ADD, 2E ADD, 3E ADD, 4E ADD, Next ?
Bonus Question: Unified XP level tables or individual XP level tables for each class?